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from gameblender.org
Scripting help in free roam game
setLinearVelocity() can have 1 or two arguments in itwhat you are doing is:obj.setLinearVelocity([blahx, blahy, blahz])right?how the scr ...
August 19 2010, 4:15pm | Comments »
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from gameblender.org
Please= teach.me('Python',BGE)
first off "my list" is invalid, no spaces can be used in names "my_list" will work though, if you were to try:my_list[0] = blahi ...
August 19 2010, 3:14pm | Comments »
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from gameblender.org
Why is Metroid Prime so special?
First Post! On a three month old thread!This thread is both nostalgic for me and incredibly true. I couldn't agree more with what has been said not only by raider, but errbuddy el ...
August 19 2010, 2:13pm | Comments »
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from gameblender.org
Yep, I thought so too. Getting ready to start on it right now .
August 19 2010, 12:11pm | Comments »
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from gameblender.org
That actually looks pretty sweet!
August 19 2010, 11:10am | Comments »
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from gameblender.org
changing the pitch of a sound, depending on something
If you are using something that goes really deep then make the sound start deep and raise the pitch ( it says zipper so like clothes? ) amd when i mean make it deep make the sound deep…
August 19 2010, 8:07am | Comments »
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from gameblender.org
changing the pitch of a sound, depending on something
Then on top of that they add things like wind, tire-ground noise and gearbox whine.
August 19 2010, 12:23am | Comments »
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from gameblender.org
changing the pitch of a sound, depending on something
Aye, quite frequently. Although, more complex games sometimes use a number of different sound effects, each covering a different level of the RPM range, to more accurately reconstruct the noise th ...
August 18 2010, 8:19pm | Comments »
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from gameblender.org
I think I'm going to start with this one. (It may not be entirely compatible with Blender 2.49b.)http://inventwithpython.com/
August 18 2010, 4:15pm | Comments »
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from gameblender.org
Please... anyone else out there... test this out on your own. Let me know it's not just me.You can take a look at the blend file foehammer left on my other post about this issue.v ...
August 18 2010, 1:12pm | Comments »
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from gameblender.org
I just figure a story will limit things too much + there's needed an explanation of basicly everything (take time).I'm thinking about making the game so users can easily install an ...
August 18 2010, 2:01am | Comments »
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from gameblender.org
I think I may have figured it out. I just tested it on a completely new rig... just to see in case maybe the one I posted is messed up. I was able to re-create the same problem.…
August 18 2010, 12:23am | Comments »
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from gameblender.org
Just in case you think you're game has problems.....
Flahaha, oh dear. these errors are funny and horrible simultaneously..and yes, we should start a club. I'll order up some jackets.Edit: I forgot the whole being-useful ...
August 17 2010, 11:22pm | Comments »
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from gameblender.org
Just in case you think you're game has problems.....
Here, have this:ZotA version ALPHA 08-17-10.zipBasically it throws out two nonsense errors, one saying that it can't find a vector because I supplied a KX_GameObject when I should ...
August 17 2010, 8:19pm | Comments »
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from gameblender.org
changing the pitch of a sound, depending on something
If I make an actuator of type Sound, and I want to control the pitch of the sound depending on something.I've tried import GameLogicsetpitch = 1.2
August 17 2010, 5:16pm | Comments »