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from gameblender.org
Object display based on distance?
This was my solution.Just use A key to move the box closer to the sphere, and D to move it away.See the magic.M
August 28 2010, 9:20pm | Comments »
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from gameblender.org
I'd say use the method you said you were haveing trouble nwith at first, with invertine them, but just go slower, reduse the value to whatever the linv restrictions are, so that when negiting ...
August 28 2010, 3:14pm | Comments »
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from gameblender.org
Scripting help in free roam game
Okay, it's getting closer...And yeah, I was just being stupid with that 1 = 1 thing, I am able to do changes with it still workingNow I'm getting an error saying TypeEr ...
August 28 2010, 5:04am | Comments »
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from gameblender.org
Nobody use blender on linux???
August 28 2010, 3:02am | Comments »
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from gameblender.org
Good to see some more updates on this- Aaand a bendy bus.Now that sounds like fun
August 27 2010, 11:22pm | Comments »
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from gameblender.org
Scripting help in free roam game
useing the "." will make the console tell you it's a depricated method, here is a sceneario of what some stuff may happen:let's say you made a varibale call ...
August 27 2010, 10:21pm | Comments »
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from gameblender.org
Scripting help in free roam game
Btw, is that the right way to get a property: object name followed by . and then property name? And what do I actually put for "blah", any name like "Front_axis" ...
August 27 2010, 9:20pm | Comments »
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from gameblender.org
i've animated the bullets in the HUD each with it's own ipo action and set the logic bricks up on each of them so they disappear behind the HUD window when i press LMB and show up when…
August 27 2010, 4:15pm | Comments »
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from gameblender.org
Scripting help in free roam game
Okay, I'm still having troubles getting the linear velocity to work. When I add in the bool part to the first script, it comes up in the box (what's that called, the scripting log or som ...
August 27 2010, 12:11pm | Comments »
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from gameblender.org
I see what u r saying I hate when that happens sorry I can't be of help
August 27 2010, 10:09am | Comments »
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from gameblender.org
I guess I'll just have to deal with it, this may help people understand though, after I swiched to buffer, this appears on my console:Compiled with Python version 2.6.2.
August 27 2010, 9:08am | Comments »
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from gameblender.org
Yeah, if you have integrated graphics, GLSL tends to make the UI glitch up. Try to avoid using the Blender window maximized, and if glitches happen with the UI (you can't see pop-up options, ...
August 27 2010, 7:06am | Comments »
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from gameblender.org
Found a fully textured Varia suit Samus model in T-pose. Nice. =D2. Generic Engine etc etc going well etc. About to start on the data block types responsible for physics.
August 27 2010, 5:04am | Comments »
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from gameblender.org
on glsl materials yes u r right they can be a pain in the keister "for starters if u r in the lamp buttons panel well that is supposed to be that way the light intensity and the…
August 26 2010, 8:19pm | Comments »
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from gameblender.org
Great thank you, but for some reason once i hit buf shadow none of the pull down windows come down, I can use a slide, but can't tell where it is untill I let go, also when I…
August 26 2010, 7:18pm | Comments »