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from blendernation.com
Applying a Decal in Blender 2.5 Alpha 1
I had a question yesterday about adding a decal to a mesh for my project, and David Ward came to my rescue by recording this excellent little tutorial on UV mapping an image onto a Suzanne in Blender…
March 6 2010, 7:27am | Comments »
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from blendernation.com
A new issue of [dot]BlendMagz is out, issue 3! This is the e-magazine from Blender Indonesia. This issue comes with some impressive artwork, an article about the Indonesian open film Seruling Project, and more! Hiza Ro writes: Hello,…
March 3 2010, 10:00am | Comments »
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from blendernation.com
The Process Diary – Poly-Modeling a Human Figure (Part 4)
Paul Caggegi (creator of the Process Diary,) has been working on a series of video tutorials on poly-modeling a human figure. This month’s episode is the fourth video in the series, covering the boots and hands. Caggegi writes:…
February 26 2010, 8:00am | Comments »
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from blendernation.com
Blender developer meeting minutes, February 21, 2010
The weekly update. Current Projects Martin Poirier has fleshed out the docs on NetRender and it was moved to the 2.5 manual and would like them added to the release notes. Campbell Barton added modal python operators see Wkey on…
February 22 2010, 2:16am | Comments »
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from blendernation.com
Blender developer meeting minutes, february 14, 2010
Blender 2.50 alpha 1 mentioned for the first time! Ton Roosendaal writes: Current projects Campbell proposes way to have a proper default/install path for extension scripts. This invoked too much confusing discussions; conclusions will follow. Blender 2.5 Installer issues…
February 15 2010, 8:00am | Comments »
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from blendernation.com
Blender developer meeting minutes, february 7, 2010
Last week’s developer meeting notes were still sitting in my inbox. Oops! Ton Roosendaal writes: Current projects FFMPG was in svn still, with some of our patches. This is not needed anymore, and will get removed from svn…
February 14 2010, 7:10am | Comments »
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from blendernation.com
Arrays Sketching for Blender from Blend_Ideas on Vimeo. More information at the Blenderartists thread
February 10 2010, 1:14am | Comments »
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from blendernation.com
Blender developers are hosting an on-line Q&A session TODAY (Sunday the 7th) at 15:00 CET (click here to see what time this is for you). Campbell Barton writes: Excuse the late post but the 7th of Feb beings…
February 7 2010, 6:23am | Comments »
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from blendernation.com
David Ward has created a new website, Blender101.com, a central e-learning experience for all of his Blender tutorials, including the Johnny Blender series. Way to go, David! Ward writes: As Paul McCartney did with the Beatles, I’m branching…
February 2 2010, 3:40am | Comments »
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from blendernation.com
Blender Developers Meeting Notes
The (almost) weekly update from the Blender Developers. Ton Roosendaal writes: Hi all, 1) Current projects Joerg (Nexyon) has Ogg Vorbis and Theora sound worknow. Wav and flac coming. Shaul reports that Lux Render project moved to 2.5…
January 31 2010, 2:26pm | Comments »
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from blendernation.com
Interview: Joe Eagar | Bmesh Developer
BlenderCookie have published an interview with Joe Eagar, the lead developer of the BMesh project. BMesh will change your life (the Blender-part of your life, that is). From the interview: How will BMesh change the modeling experience for…
January 31 2010, 1:00am | Comments »
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from blendernation.com
GPU Rendering with LuxRender is coming!
The processors of modern videocards (GPU’s – Graphical Processing Units) are SO powerful, that they’re much faster at rendering than CPUs. Here are the first results of a test project that introduces GPU rendering in LuxRender. If they…
January 28 2010, 4:43am | Comments »
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from blendernation.com
Hey all! Ton is back from his holiday, and like the last one he went on (when he came back with the foundations of 2.5) he has come back with something extraordinary: drag and drop in Blender 2.5.…
January 26 2010, 1:30am | Comments »
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from blendernation.com
Colour correction composite nodes
Matt Ebb has recently done alot of work on composite nodes resulting in 2 new Nodes, ‘Colour balance’ and ‘Hue Correct’ These 2 nodes are great for colour grading your image to make it nicer or easier to…
January 22 2010, 12:39am | Comments »
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from blendernation.com
Upcoming feature: multifluid interaction!
Farsthary writes: I don’t know if it’s the same for you, but since the incredible inclusion of the Elbeem fluid simulator in Blender I track every release trying to make this simple set up: mixing realistically a red…
December 27 2009, 5:40am | Comments »